A direct consequence of the physical science approach of the nextverso is the potentially unnoticeable difference beetween avatars and intelligent scripts with the appearence of an avatar. This because a script/object is able to explore, walk, and emulate “humans” behaviour.
Conversational User Interfaces represents the outermost sophistication of communication, but in videogames like FIFA, soccer’s players controlled by computers looks intelligent just because they are moving itself in a way that make sense.
A lifeguard script/object in a virtual swimming pool doesn’t need to pass the Turing’s test!
Well,
let’s talk about “embodiment”, which is defined by Paul Dourish as “overlapping of bytes and atoms”. Inside Nextverso, “bytes” means object/script, while “atoms” means avatars, but as object/script could be very similar to an avatar, the Nextverso itself could be seen as a giant theater where humans and machines play overlapped roles.
By creating emotional virtual agents to move bytes toward atoms on one side, while moving avatars/atoms inside the Nextverso, we are working to reduce the distance between atoms and bytes. This is why the Nextverso could be called the Embodiment’s Nirvana.








